![]() ![]() Comment on locations and events if they are your current companions. They will speak only when you activate talk by press "E".Ĭompanions will continue to greet you. The forced greeting of unique traders are disabled: verified PC Playstation 4 If building an automatron with a sentry bot build (torso, arms, legs and head) and shooting it in the head, it might turn into a Protectron (Protectron animations and AI on the sentry body). My back hurts, my ass hurts Everything hurts. When assigning an automatron to a vendor position, they will not initiate the vendor dialogue when talked to. Hope you ain't one of them synths, here to spy on me. At such NPC as:Īs a bonus disabled annoying comments of settlers. #Fallout 4 automatrons wont initiate conversation modThis mod disables the NPC reaction such as:ĭisabled forced greeting and replcaed to requires player activation by press "E". BTW I belive that mod is broken at least for latest game version.Īlso, when you reduce the chatter of the NPC, you will not be able to hear many comments guards of Diamond City and much more.ġ. I played with this mod and I had an annoying situation when MacCready get a long time to start talk with Daisy about the transfer of serum. So you can't hear the random chatter some raiders, super mutants and other NPCs. In my opinion, this ruin immersion of the game. ![]() For example " You Talk Too Much" just reduces the reaction radius and the talk frequency of all NPCs in the game. What is the difference from other mods such as "You Talk Too Much". ![]() Sorry for my English. This is my first mod ever. This mod makes everyone shut up when they use idle behavior. Try to send all your companions to one settlement and not get crazy of their random conversation. ![]()
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